2026-04-29 21:19:55 +02:00
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//! Wayland state: output enumeration, layer surface creation, event dispatch.
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2026-06-08 21:16:22 +02:00
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use std::sync::Arc;
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2026-04-29 21:19:55 +02:00
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use std::time::{Duration, Instant};
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use anyhow::{bail, Context, Result};
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use smithay_client_toolkit::{
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compositor::{CompositorHandler, CompositorState},
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delegate_compositor, delegate_layer, delegate_output, delegate_registry,
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output::{OutputHandler, OutputState},
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registry::{ProvidesRegistryState, RegistryState},
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registry_handlers,
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shell::{
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wlr_layer::{
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Anchor, KeyboardInteractivity, Layer, LayerShell, LayerShellHandler, LayerSurface,
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LayerSurfaceConfigure,
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},
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WaylandSurface,
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},
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};
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use wayland_client::{
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globals::registry_queue_init,
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protocol::{wl_output, wl_surface},
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Connection, Proxy, QueueHandle,
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};
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2026-06-08 21:16:22 +02:00
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use crate::renderer::{GpuContext, SurfaceRenderer};
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2026-04-29 21:19:55 +02:00
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use crate::shader::ShaderSource;
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2026-06-08 21:16:22 +02:00
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// ---------------------------------------------------------------------------
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// Per-output state
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// ---------------------------------------------------------------------------
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2026-04-29 21:19:55 +02:00
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2026-06-08 21:16:22 +02:00
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struct OutputSurface {
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layer: LayerSurface,
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renderer: Option<SurfaceRenderer>,
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/// Raw wl_surface pointer passed to SurfaceRenderer.
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2026-04-29 21:19:55 +02:00
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surface_ptr: *mut std::ffi::c_void,
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width: u32,
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height: u32,
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2026-06-08 19:19:56 +02:00
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draw_ready: bool,
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last_frame: Instant,
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2026-04-29 21:19:55 +02:00
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}
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2026-06-08 21:16:22 +02:00
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// Safety: raw pointer is only used from the single Wayland thread.
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unsafe impl Send for OutputSurface {}
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unsafe impl Sync for OutputSurface {}
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// ---------------------------------------------------------------------------
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// Application state
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// ---------------------------------------------------------------------------
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pub struct AppState {
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registry_state: RegistryState,
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output_state: OutputState,
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compositor: CompositorState,
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layer_shell: LayerShell,
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outputs: Vec<OutputSurface>,
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/// Created on first configure; shared by all SurfaceRenderers.
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gpu: Option<Arc<GpuContext>>,
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display_ptr: *mut std::ffi::c_void,
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shader: ShaderSource,
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fps: u32,
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layer_kind: Layer,
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/// "all" / "*" → create a surface per output; otherwise match by name.
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target_output: String,
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frame_duration: Option<Duration>,
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pub exit: bool,
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}
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2026-04-29 21:19:55 +02:00
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unsafe impl Send for AppState {}
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unsafe impl Sync for AppState {}
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2026-06-08 21:16:22 +02:00
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// ---------------------------------------------------------------------------
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// Layer creation helper (also called from new_output for hotplug)
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// ---------------------------------------------------------------------------
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impl AppState {
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fn attach_output(&mut self, qh: &QueueHandle<Self>, wl_out: Option<&wl_output::WlOutput>) {
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let surface = self.compositor.create_surface(qh);
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let surface_ptr = surface.id().as_ptr() as *mut std::ffi::c_void;
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let layer = self.layer_shell.create_layer_surface(
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qh,
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surface,
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self.layer_kind,
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Some("gpupaper"),
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wl_out,
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);
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layer.set_anchor(Anchor::TOP | Anchor::BOTTOM | Anchor::LEFT | Anchor::RIGHT);
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layer.set_exclusive_zone(-1);
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layer.set_size(0, 0);
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layer.set_keyboard_interactivity(KeyboardInteractivity::None);
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layer.commit();
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self.outputs.push(OutputSurface {
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layer,
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renderer: None,
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surface_ptr,
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width: 0,
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height: 0,
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draw_ready: false,
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last_frame: Instant::now(),
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});
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}
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}
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// ---------------------------------------------------------------------------
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// Public entry point
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// ---------------------------------------------------------------------------
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2026-04-29 21:19:55 +02:00
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pub fn parse_layer(s: &str) -> Result<Layer> {
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match s.to_lowercase().as_str() {
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"background" => Ok(Layer::Background),
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"bottom" => Ok(Layer::Bottom),
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"top" => Ok(Layer::Top),
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"overlay" => Ok(Layer::Overlay),
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other => bail!("unknown layer: {}", other),
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}
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}
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pub fn run(
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target_output: String,
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shader: ShaderSource,
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fps: u32,
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layer_kind: Layer,
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) -> Result<()> {
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let conn = Connection::connect_to_env().context("failed to connect to Wayland display")?;
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let display_ptr = conn.backend().display_ptr() as *mut std::ffi::c_void;
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let (globals, mut event_queue) =
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registry_queue_init::<AppState>(&conn).context("registry_queue_init")?;
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let qh = event_queue.handle();
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let compositor =
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CompositorState::bind(&globals, &qh).context("wl_compositor not available")?;
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let layer_shell =
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LayerShell::bind(&globals, &qh).context("zwlr_layer_shell_v1 not available")?;
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let frame_duration = if fps > 0 {
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Some(Duration::from_nanos(1_000_000_000 / fps as u64))
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} else {
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None
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};
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2026-06-08 21:16:22 +02:00
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let mut state = AppState {
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registry_state: RegistryState::new(&globals),
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output_state: OutputState::new(&globals, &qh),
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compositor,
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layer_shell,
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outputs: Vec::new(),
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gpu: None,
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display_ptr,
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shader,
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fps,
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layer_kind,
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target_output: target_output.clone(),
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frame_duration,
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exit: false,
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};
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// Discover available outputs.
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event_queue.roundtrip(&mut state).context("initial roundtrip")?;
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let is_all = target_output == "all" || target_output == "*";
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if is_all {
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2026-06-09 15:14:02 +02:00
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// OutputHandler::new_output already attached one layer per existing
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// output during the roundtrip above. Only fall back to a compositor-
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// assigned surface if none arrived.
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if state.outputs.is_empty() {
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2026-06-08 21:16:22 +02:00
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state.attach_output(&qh, None);
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}
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} else {
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let wl_out = find_output(&state.output_state, &target_output);
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state.attach_output(&qh, wl_out.as_ref());
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2026-06-08 19:19:56 +02:00
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}
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2026-06-08 21:16:22 +02:00
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// Wait for every surface to receive its configure (and thus create a renderer).
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log::info!("waiting for {} surface(s) to configure…", state.outputs.len());
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while state.outputs.iter().any(|o| o.renderer.is_none()) {
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event_queue
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.blocking_dispatch(&mut state)
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.context("event dispatch failed")?;
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if state.exit {
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return Ok(());
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}
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}
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log::info!("{} surface(s) ready", state.outputs.len());
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// Render the first frame on each surface immediately so the compositor has
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// a buffer and will start sending frame callbacks.
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if let Some(gpu) = state.gpu.as_ref().map(Arc::clone) {
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let elapsed = gpu.start.elapsed().as_secs_f32();
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for output in &mut state.outputs {
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let wl_surface = output.layer.wl_surface();
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wl_surface.frame(&qh, wl_surface.clone());
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if let Some(r) = &mut output.renderer {
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r.render(&gpu, elapsed);
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}
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}
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2026-06-08 19:19:56 +02:00
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}
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conn.flush().ok();
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2026-06-08 21:16:22 +02:00
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// Main event loop — each output is driven by its own frame callbacks so
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// monitors at different refresh rates pace themselves independently.
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2026-04-29 21:19:55 +02:00
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loop {
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2026-06-08 21:16:22 +02:00
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event_queue
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.blocking_dispatch(&mut state)
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.context("event dispatch")?;
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2026-04-29 21:19:55 +02:00
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conn.flush().ok();
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if state.exit {
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break;
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}
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2026-06-08 21:16:22 +02:00
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let gpu = match state.gpu.as_ref().map(Arc::clone) {
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Some(g) => g,
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None => continue,
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};
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let elapsed = gpu.start.elapsed().as_secs_f32();
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let frame_duration = state.frame_duration;
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2026-06-08 19:19:56 +02:00
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2026-06-08 21:16:22 +02:00
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for output in &mut state.outputs {
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if !output.draw_ready {
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continue;
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2026-06-08 19:19:56 +02:00
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}
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2026-06-08 21:16:22 +02:00
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output.draw_ready = false;
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2026-06-08 19:19:56 +02:00
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2026-06-08 21:16:22 +02:00
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if let Some(dur) = frame_duration {
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let since_last = output.last_frame.elapsed();
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if since_last < dur {
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std::thread::sleep(dur - since_last);
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}
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}
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output.last_frame = Instant::now();
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2026-04-29 21:19:55 +02:00
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2026-06-08 21:16:22 +02:00
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{
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let wl_surface = output.layer.wl_surface();
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wl_surface.frame(&qh, wl_surface.clone());
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}
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if let Some(r) = &mut output.renderer {
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r.render(&gpu, elapsed);
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}
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2026-04-29 21:19:55 +02:00
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}
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2026-06-08 19:19:56 +02:00
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conn.flush().ok();
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2026-04-29 21:19:55 +02:00
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}
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Ok(())
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}
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fn find_output(output_state: &OutputState, target: &str) -> Option<wl_output::WlOutput> {
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for output in output_state.outputs() {
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if let Some(info) = output_state.info(&output) {
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if let Some(name) = &info.name {
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if name == target {
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log::info!("matched output: {}", name);
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return Some(output);
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}
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}
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}
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}
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log::warn!("output '{}' not found; using default", target);
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None
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}
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// ---------------------------------------------------------------------------
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2026-06-08 21:16:22 +02:00
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// Trait implementations
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2026-04-29 21:19:55 +02:00
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// ---------------------------------------------------------------------------
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impl CompositorHandler for AppState {
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fn scale_factor_changed(
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2026-06-08 21:16:22 +02:00
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&mut self,
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_: &Connection,
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_: &QueueHandle<Self>,
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_: &wl_surface::WlSurface,
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_: i32,
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) {
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}
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2026-04-29 21:19:55 +02:00
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fn transform_changed(
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2026-06-08 21:16:22 +02:00
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&mut self,
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_: &Connection,
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_: &QueueHandle<Self>,
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_: &wl_surface::WlSurface,
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_: wl_output::Transform,
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) {
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}
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2026-04-29 21:19:55 +02:00
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fn frame(
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2026-06-08 21:16:22 +02:00
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&mut self,
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_: &Connection,
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_: &QueueHandle<Self>,
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surface: &wl_surface::WlSurface,
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_: u32,
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2026-06-08 19:19:56 +02:00
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) {
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2026-06-08 21:16:22 +02:00
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let id = surface.id();
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for output in &mut self.outputs {
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if output.layer.wl_surface().id() == id {
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output.draw_ready = true;
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break;
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}
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}
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2026-06-08 19:19:56 +02:00
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}
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2026-04-29 21:19:55 +02:00
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fn surface_enter(
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2026-06-08 21:16:22 +02:00
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&mut self,
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_: &Connection,
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_: &QueueHandle<Self>,
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_: &wl_surface::WlSurface,
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_: &wl_output::WlOutput,
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) {
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}
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2026-04-29 21:19:55 +02:00
|
|
|
|
|
|
|
|
fn surface_leave(
|
2026-06-08 21:16:22 +02:00
|
|
|
&mut self,
|
|
|
|
|
_: &Connection,
|
|
|
|
|
_: &QueueHandle<Self>,
|
|
|
|
|
_: &wl_surface::WlSurface,
|
|
|
|
|
_: &wl_output::WlOutput,
|
|
|
|
|
) {
|
|
|
|
|
}
|
2026-04-29 21:19:55 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
impl OutputHandler for AppState {
|
|
|
|
|
fn output_state(&mut self) -> &mut OutputState {
|
|
|
|
|
&mut self.output_state
|
|
|
|
|
}
|
|
|
|
|
|
2026-06-08 21:16:22 +02:00
|
|
|
fn new_output(
|
|
|
|
|
&mut self,
|
|
|
|
|
_conn: &Connection,
|
|
|
|
|
qh: &QueueHandle<Self>,
|
|
|
|
|
output: wl_output::WlOutput,
|
|
|
|
|
) {
|
|
|
|
|
if self.target_output == "all" || self.target_output == "*" {
|
2026-06-09 15:14:02 +02:00
|
|
|
let name = self
|
|
|
|
|
.output_state
|
|
|
|
|
.info(&output)
|
|
|
|
|
.and_then(|i| i.name)
|
|
|
|
|
.unwrap_or_else(|| "<unnamed>".into());
|
|
|
|
|
log::info!("attaching output: {}", name);
|
2026-06-08 21:16:22 +02:00
|
|
|
self.attach_output(qh, Some(&output));
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
fn update_output(
|
|
|
|
|
&mut self,
|
|
|
|
|
_: &Connection,
|
|
|
|
|
_: &QueueHandle<Self>,
|
|
|
|
|
_: wl_output::WlOutput,
|
|
|
|
|
) {
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
fn output_destroyed(
|
|
|
|
|
&mut self,
|
|
|
|
|
_: &Connection,
|
|
|
|
|
_: &QueueHandle<Self>,
|
|
|
|
|
output: wl_output::WlOutput,
|
|
|
|
|
) {
|
|
|
|
|
// Drop the surface renderer for the disconnected output.
|
|
|
|
|
self.outputs
|
|
|
|
|
.retain(|o| o.layer.wl_surface().id() != output.id());
|
|
|
|
|
}
|
2026-04-29 21:19:55 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
impl LayerShellHandler for AppState {
|
|
|
|
|
fn closed(&mut self, _: &Connection, _: &QueueHandle<Self>, _: &LayerSurface) {
|
|
|
|
|
log::info!("layer surface closed");
|
|
|
|
|
self.exit = true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
fn configure(
|
|
|
|
|
&mut self,
|
|
|
|
|
_conn: &Connection,
|
|
|
|
|
_qh: &QueueHandle<Self>,
|
2026-06-08 21:16:22 +02:00
|
|
|
layer: &LayerSurface,
|
2026-04-29 21:19:55 +02:00
|
|
|
configure: LayerSurfaceConfigure,
|
|
|
|
|
_serial: u32,
|
|
|
|
|
) {
|
2026-06-08 21:16:22 +02:00
|
|
|
let layer_id = layer.wl_surface().id();
|
|
|
|
|
let Some(idx) = self.outputs.iter().position(|o| o.layer.wl_surface().id() == layer_id)
|
|
|
|
|
else {
|
|
|
|
|
return;
|
|
|
|
|
};
|
2026-04-29 21:19:55 +02:00
|
|
|
|
2026-06-08 21:16:22 +02:00
|
|
|
let (w, h) = configure.new_size;
|
|
|
|
|
let w = if w == 0 { 1920 } else { w };
|
|
|
|
|
let h = if h == 0 { 1080 } else { h };
|
|
|
|
|
self.outputs[idx].width = w;
|
|
|
|
|
self.outputs[idx].height = h;
|
|
|
|
|
|
|
|
|
|
if self.outputs[idx].renderer.is_some() {
|
|
|
|
|
// Subsequent configure — just resize.
|
|
|
|
|
let gpu = self.gpu.as_ref().map(Arc::clone);
|
|
|
|
|
if let Some(gpu) = gpu {
|
|
|
|
|
if let Some(r) = self.outputs[idx].renderer.as_mut() {
|
|
|
|
|
r.resize(&gpu, w, h);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
return;
|
2026-04-29 21:19:55 +02:00
|
|
|
}
|
|
|
|
|
|
2026-06-08 21:16:22 +02:00
|
|
|
// First configure for this surface — create the GPU context if needed.
|
|
|
|
|
if self.gpu.is_none() {
|
|
|
|
|
match unsafe { GpuContext::new(self.display_ptr) } {
|
|
|
|
|
Ok(gpu) => self.gpu = Some(Arc::new(gpu)),
|
|
|
|
|
Err(e) => {
|
|
|
|
|
log::error!("failed to create GPU context: {e}");
|
|
|
|
|
self.exit = true;
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
let gpu = Arc::clone(self.gpu.as_ref().unwrap());
|
|
|
|
|
let surface_ptr = self.outputs[idx].surface_ptr;
|
|
|
|
|
let display_ptr = self.display_ptr;
|
|
|
|
|
let shader = &self.shader;
|
|
|
|
|
let fps = self.fps;
|
|
|
|
|
|
|
|
|
|
match unsafe { SurfaceRenderer::new(&gpu, display_ptr, surface_ptr, w, h, shader, fps) } {
|
|
|
|
|
Ok(renderer) => {
|
|
|
|
|
self.outputs[idx].renderer = Some(renderer);
|
|
|
|
|
log::info!("output {} configured: {}x{}", idx, w, h);
|
|
|
|
|
}
|
|
|
|
|
Err(e) => {
|
|
|
|
|
log::error!("failed to create surface renderer for output {idx}: {e}");
|
|
|
|
|
self.exit = true;
|
|
|
|
|
}
|
|
|
|
|
}
|
2026-04-29 21:19:55 +02:00
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
delegate_compositor!(AppState);
|
|
|
|
|
delegate_output!(AppState);
|
|
|
|
|
delegate_layer!(AppState);
|
|
|
|
|
delegate_registry!(AppState);
|
|
|
|
|
|
|
|
|
|
impl ProvidesRegistryState for AppState {
|
|
|
|
|
fn registry(&mut self) -> &mut RegistryState {
|
|
|
|
|
&mut self.registry_state
|
|
|
|
|
}
|
|
|
|
|
registry_handlers![OutputState];
|
|
|
|
|
}
|