add LICENSE, shaders, Cargo.lock, and AUR package
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
@@ -0,0 +1,63 @@
|
||||
// Lightning
|
||||
// By: Brandon Fogerty
|
||||
// bfogerty at gmail dot com
|
||||
// xdpixel.com
|
||||
|
||||
|
||||
#ifdef GL_ES
|
||||
precision mediump float;
|
||||
#endif
|
||||
|
||||
uniform float time;
|
||||
uniform vec2 mouse;
|
||||
uniform vec2 resolution;
|
||||
|
||||
|
||||
float Hash( vec2 p)
|
||||
{
|
||||
vec3 p2 = vec3(p.xy,2.0);
|
||||
return fract(sin(dot(p2,vec3(27.1,20.7, 2.4)))*0.5453123);
|
||||
}
|
||||
|
||||
float noise(in vec2 p)
|
||||
{
|
||||
vec2 i = floor(p);
|
||||
vec2 f = fract(p);
|
||||
f *= f * (3.0-2.0*f);
|
||||
return mix(mix(Hash(i + vec2(0.,0.)), Hash(i + vec2(1.,0.)),f.x),
|
||||
mix(Hash(i + vec2(0.,1.)), Hash(i + vec2(1.,1.)),f.x),
|
||||
f.y);
|
||||
}
|
||||
|
||||
float fbm(vec2 p)
|
||||
{
|
||||
float v = 0.0;
|
||||
v += noise(p*1.0) * .5;
|
||||
v += noise(p*2.) * .25;
|
||||
v += noise(p*4.) * .15;
|
||||
return v;
|
||||
}
|
||||
|
||||
void main( void )
|
||||
{
|
||||
|
||||
vec2 uv = ( gl_FragCoord.xy / resolution.xy ) * 2.0 - 1.0;
|
||||
|
||||
vec2 center = vec2(0.0, 0.0);
|
||||
float angle = time * 0.4;
|
||||
|
||||
//uv.x = cos(angle) * (uv.x - center.x) - sin(angle) * (uv.y - center.y) + center.x;
|
||||
//uv.y = sin(angle) * (uv.x - center.y) + cos(angle) * (uv.y - center.y) + center.y;
|
||||
|
||||
vec3 finalColor = vec3( 0.0 );
|
||||
for( int i=0; i < 3; ++i )
|
||||
{
|
||||
float t = abs( 1.4 / (sin(uv.y + fbm( uv + time * 0.04 )) * 100.0) );
|
||||
|
||||
finalColor += t * vec3( 2.9, 1.5, .25 );
|
||||
finalColor = vec3(t);
|
||||
}
|
||||
|
||||
gl_FragColor = vec4( finalColor, 1.0 );
|
||||
|
||||
}
|
||||
Reference in New Issue
Block a user