add LICENSE, shaders, Cargo.lock, and AUR package

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-06-08 21:00:34 +02:00
parent a35a741b07
commit 1f9f01a238
39 changed files with 6078 additions and 2 deletions
+26
View File
@@ -0,0 +1,26 @@
#ifdef GL_ES
precision mediump float;
#endif
uniform float time;
uniform vec2 resolution;
#define PI 30
void main( void ) {
vec2 p = ( gl_FragCoord.xy / resolution.xy ) -0.5;
float sx = 0.3 * (p.x*p.x*5.0 - 0.7) * cos( 45.0 * p.x - 15. * pow(time*0.03, 0.7)*9.);
float dy = 9./ ( 423. * abs(p.y - sx));
dy += 11./ (200. * length(p - vec2(p.x, 0.0
)));
gl_FragColor = vec4( (p.x + 0.2
) * dy, 0.3 * dy, dy, 6.1 );
}