add LICENSE, shaders, Cargo.lock, and AUR package
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
@@ -0,0 +1,18 @@
|
||||
#ifdef GL_ES
|
||||
precision mediump float;
|
||||
#endif
|
||||
|
||||
uniform float time;
|
||||
uniform vec2 mouse;
|
||||
uniform vec2 resolution;
|
||||
|
||||
void main()
|
||||
{
|
||||
vec2 r = resolution,
|
||||
o = gl_FragCoord.xy - r/2.;
|
||||
o = vec2(length(o) / r.y - .2, atan(o.y,o.x));
|
||||
vec4 s = .1*cos(1.6*vec4(0,1,2,3) + time + 0.5 + o.y + sin(o.y) * sin(time)*2.),
|
||||
e = s.yzwx,
|
||||
f = min(o.x-s,e-o.x);
|
||||
gl_FragColor = dot(clamp(f*r.y,0.,1.), 40.*(s-e)) * (s-.1) - f;
|
||||
}
|
||||
Reference in New Issue
Block a user